Race does not exist: not even in 2025 Dungeons & Dragons
To be more inclusive, elves and dwarves are no longer different races. They are now different species.
As we all know, race does not exist. It’s just a social construct. Hence, from the New York Times:
Dungeons & Dragons Rolls the Dice With New Rules About Identity
The role-playing game replaced “race” with “species” and divorced several character traits from biological identity. Some longtime players are upset (as is Elon Musk).
By Marc Tracy, Dec. 30, 2024
While solving quests in Dungeons & Dragons, the gamers who role-play as elves, orcs and halflings rely on the abilities and personalities of their custom-made characters, whose innate charisma and strength are as crucial to success as the rolls of 20-sided dice.
That is why the game’s first significant rule changes in a decade, which became official this fall as it celebrated its 50th anniversary, reverberated through the Dungeons & Dragons community and beyond. …
“Races” are now “species.”
Some character traits have been divorced from biological identity; a mountain dwarf is no longer inherently brawny and durable, a high elf no longer intelligent and dexterous by definition. And Wizards of the Coast, the Dungeons & Dragons publisher owned by Hasbro, has endorsed a trend throughout role-playing games in which players are empowered to halt the proceedings if they ever feel uncomfortable.
Oh, boy … sounds like fun.
“What they’re trying to do here is put up a signal flare, to not only current players but potential future players, that this game is a safe, inclusive, thoughtful and sensitive approach to fantasy storytelling,” said Ryan Lessard, a writer and frequent Dungeons & Dragons dungeon master. …
Paywall point:
Isn’t declaring elves and dwarves to be different species instead of different races less inclusive?
I mean, if, say, the Census’s “Race Question:”
was renamed the Census’s “Species Question,” so that blacks and whites are now officially classified as different species, would that really seem more safe, inclusive, thoughtful and sensitive?
After all, species doesn’t sound terribly fluid and nonbinary, does it?
I’m sort of surprised the Dungeons & Dragons dudes didn’t take a leaf from the Gender Studies ladies and rename the category not from Race to Species, but instead from Race to Preference or Pronoun.
But, then, the Dungeons & Dragons community probably doesn’t know many women, feminist, trad, or whatever.
In addition to its species, each character in Dungeons & Dragons is assigned a class such as bard, druid, rogue or wizard.
I bet nobody ever gets a class like “peasant” or “serf.”
While race is just a social construct, class is 100% natural and utterly clear-cut. Or something.
… A bard typically has a leg up when it comes to charisma, one of the game’s core ability scores. When his party finds itself negotiating with a roving gang of mercenaries, the bonus points he can add to the roll of a 20-sided die — thanks to his gift of gab — can win the mercenaries’ allegiance. …
Players who are frustrated by the recent revisions argue that the innate characteristics of a species gave the game part of its allure.
“All the species are becoming humans with decorations,” lamented Devin Cutler, a self-described “grognard,” or veteran gamer, who plays alongside Lessard at the Boards & Brews bar in Manchester, N.H. …
Cutler acknowledged that the game’s orcs — the malevolent, dark-skinned creatures developed by J.R.R. Tolkien — have been associated with negative racial tropes in the real world.
Don’t orcs invade from the east rather than the south? During the current war, Ukrainians constantly call Russians orcs.
But he said their innate traits, however fictional, have accrued authentic meaning over the decades. …
Wizards of the Coast was catching up to its competitors, said Ebert, who has freelanced for Pathfinder, the role-playing game by the company Paizo that has spoken of “ancestry” and “heritage” instead of “race” for several years.
And ancestry is different from race … how?
As early as 2020, the independent Arcanist Press published “Ancestry & Culture: An Alternative to Race in 5e,” a proposal to use those words instead of “race” in Dungeons & Dragons.
If an idea comes from the year 2020, it’s gotta be a great one, right?
I'm fascinated by the process of how these changes take root. Why did it take 4 years to filter down into something as uncool and below the cultural radar as D&D, while the Academy announced its own new inclusion standards for the Oscars by September 2020? Do viral cultural ideas (usually awful) still affect the prestige institutions first before wending their way down, the way awful policy ideas start in the Ivys and don't make it down to Hillbilly College for 3 or 4 years by which time the Ivys consider it passe'? (Or the way covid spread from the ski resorts in Colorado and Italy in Jan before hitting red states later in the spring.) I would have thought with X and all the other platforms to disseminate ideas we'd have much shorter transmission time now.
Speaking of the Academy, google "Academy Aperture 2025" to read 2020 articles about the 5 year plan to fight injustice that Hollywood concocted back in the BLM heyday. If you follow the official "Academy Aperture 2025" link today you're taken to a page that just refers to "Academy Aperture" and no longer mentions 2025.
Since it's 1/1, some enterprising young person should start keeping a list of which cultural institutions or genres double down on woke and which move past it, and then report back in 4 years at the end of DJT2 to evaluate their relative successes.
We live in unserious times.